Bug #1227
killing a player who has 0 points (or killing when you have 0 points) does not award any points
| Status: | Resolved | Start date: | 07/28/2010 | |
|---|---|---|---|---|
| Priority: | Normal | Due date: | ||
| Assignee: | % Done: | 0% |
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| Category: | Daemon | |||
| Target version: | 1.6.16 | |||
| Affected Version: | Blocking Target Version: | No |
Description
change line 325 and 326 from
return ($killerSkill, $victimSkill) if ($killerSkill < 1);
return ($killerSkill, $victimSkill) if ($victimSkill < 1);
to
return ($g_skill_minchange, $victimSkill) if ($killerSkill < 1);
return ($killerSkill + $g_skill_minchange, $victimSkill) if ($victimSkill < 1);
Associated revisions
Daemon: Fixed daemon to now award minimum points if you or victim have 0 points (#1227) (octo-dhd)